Education
NHTV Breda University of Applied Sciences: International Game Architecture and Design Bachelor 2011-2018
Graduation Thesis on Identification of Success Factors in Video Game Kickstarter Projects
· Specialization in p;roduction and Gameplay Systems Design
· Best Design Award 2013
· Lead Designer on several projects
Graduation Thesis on Identification of Success Factors in Video Game Kickstarter Projects
· Specialization in p;roduction and Gameplay Systems Design
· Best Design Award 2013
· Lead Designer on several projects
Professional Experiences
Professional Experiences
2017 -2016 Assistant Project Manager Internship
Breda University of Applied Sciences(BUAS)
2016 - 2015 Team Lead
Grip Combat Racing (BUAS Client Project)
2015-2014 Design Lead
Territory RTS (BUAS Student Project)
2013 Gameplay Designer
Project Moonscrapers (BUAS Student Project)
2012-2011 English Conversation Teacher
Volksuniversiteit Laren
2017 -2016 Assistant Project Manager Internship
Breda University of Applied Sciences(BUAS)
- Assisting with supervision of 3-4 student projects, between 7 to 18 people each working with Ubisoft IPs.
- Collaborated with clients to understand business problems and convert them into requirements.
- Prepared and conducted workshops to help promote Agile methodologies.
- Coached students to ensure their project is on schedule.
- Organized weekly meetings and daily stand ups, taking meeting minutes.
2016 - 2015 Team Lead
Grip Combat Racing (BUAS Client Project)
- Collaborated with stakeholders to insure milestones are met.
- Created sprint plans with input from the team through poker planning.
- Used Agile Methods to promote disciplined and efficient workflow.
- Maintained positive atmosphere and motivated team members.
- Managed version control through Perforce P4V.
- Helped play test levels and offered feedback.
- Ensured BUAS staff was up to date on project status.
- Engaged students from another study to produce a marketing proposal.
2015-2014 Design Lead
Territory RTS (BUAS Student Project)
- Updated and iterated on design documentation.
- Ensured genre design conventions were adhered to.
- Designed levels using Unity through an iterative process.
- Used Jira for bug testing and reporting.
2013 Gameplay Designer
Project Moonscrapers (BUAS Student Project)
- Maintained and updated design documentation.
- Engaged in iterative balancing to ensure engaging game play.
- Recorded and directed a voice actor.
- Operated a showcase booth at Gamescom in Köln.
- Conducted bug testing and quality assurance.
2012-2011 English Conversation Teacher
Volksuniversiteit Laren
- Offered English conversation and writing practice for those wanting to improve their communication skills.
Skills and Languages
Agile and Scum ★★★★
Communication ★★★★★ Teamwork ★★★★★ Analytical Skills ★★★★★ |
Microsoft Office ★★★★★
Microsoft Project ★★★★★ Jira ★★★★ Perforce ★★★ Unity ★★★ Unreal Engine 4 ★★★★★ |
English ★★★★★
Dutch ★★★★★ Russian ★★★★★ |
Downloadable Versions: .docx and .pdf format.
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