Territory is a multiplayer 3D game with strategy elements for PC platform. The game is played with up to four players over the network.
The Unique selling point is the repositioning of your territory as a means of adapting to the opponents strategy.
The main idea behind this design is to remove the concept of economy and integrate base buildings into the map environment as elements that can be captured by players. Essentially the map IS the players’ base.
This allows for the players to focus on conflict and the execution of their strategy. More than ever, logistics and movement become central.
Role during the project: Lead Designer. Responsible for Concepting, Documentation, Gameplay Balancing and Playtesting.
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